New article posted!
As the semester wraps up, I’ve just received proofs for my article “Motivating Lindeman’s Law”. Click here to download it! -Andrew
Historical Linguistics, Language Creation, and Lots of PIE
As the semester wraps up, I’ve just received proofs for my article “Motivating Lindeman’s Law”. Click here to download it! -Andrew
Hi everyone. In my last update on The Anatolian Trail, I showed you all some of the scenes from the game demo that we’re building. Today I’d like to showcase
Continue readingWorld-Building: Creating the Characters of the Anatolian Trail
Hello, everyone! After a few weeks of silence, I hope this to be the first of many regular posts that I make about our progress on The Anatolian Trail. Fortunately
Hswaxgwmtóm, everyone. Last month I discussed in this post how the Anatolian Trail was first created and how the narrative team produced a script and recorded dialogue for the proof-of-concept. Today, I
Continue readingCreating the Proof-of-Concept, Part 2 (of 2)
Brenna, George, and I met before the holidays to discuss the direction of the game. We’ve also met with the artists to talk about the style we would like to
Brenna and I have been at home with the kids for the past couple of weeks, so we haven’t had much time to write about the Anatolian Trail. However, we
Today a story about The Anatolian Trail was published on UKNOW, the news page for the University of Kentucky. Click here to read more!
Hswaxgwmtóm, y’all! In today’s post, I would like to highlight some of the hard work the team did to produce a proof-of-concept for the NEH. It’s unlikely that the prototype
Continue readingCreating the Proof-of-Concept, Part 1 (of 2)
Edit Hswaxgmtóm, solwōs! This is the first of many blog posts about the production and development of The Anatolian Trail: an Indo-European Adventure. In this post, I would like to explain
I received some exciting news this morning. Together with my wife, Brenna Byrd (UK), and George Landon, the head of the Gaming Institute at Eastern Kentucky University (EKU), we were